AMD Radeon Software Adrenalin Edition 19.6.3

AMD heeft een nieuwe update van zijn Radeon Software Adrenalin Edition-drivers uitgebracht. De drivers zijn alleen geschikt voor de HD 7730(M) en hoger, de HD 8570 en hoger, en de kaarten uit de R5-, R7- R9- en RX-series. Voor de nieuwste generatie kaarten worden van Windows alleen versies 7 en 10 ondersteund. Ook biedt AMD geen 32bit-drivers meer aan. De releasenotes voor versie 19.6.3 laten de volgende veranderingen en verbeteringen zien: Support For

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden

AMD Radeon Software Adrenalin Edition 19.6.3

AMD heeft een nieuwe update van zijn Radeon Software Adrenalin Edition-drivers uitgebracht. De drivers zijn alleen geschikt voor de HD 7730(M) en hoger, de HD 8570 en hoger, en de kaarten uit de R5-, R7- R9- en RX-series. Voor de nieuwste generatie kaarten worden van Windows alleen versies 7 en 10 ondersteund. Ook biedt AMD geen 32bit-drivers meer aan. De releasenotes voor versie 19.6.3 laten de volgende veranderingen en verbeteringen zien: Support For

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden

Mp3tag 2.96

Florian Heidenreich heeft versie 2.96 van Mp3tag uitgebracht. Met dit programma kunnen de metatags van de meest gangbare muziekformaten worden aangepast. Ondersteuning is aanwezig voor ID3v1, ID3v2.3, ID3v2.4, mp4, wma, Vorbis-comments en Ape-tags. Verder kunnen de bestandsnamen aan de hand van die tags worden aangepast en kunnen playlists worden gegenereerd. In deze uitgave zijn de volgende veranderingen en verbeteringen aangebracht:

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden

Mp3tag 2.96

Florian Heidenreich heeft versie 2.96 van Mp3tag uitgebracht. Met dit programma kunnen de metatags van de meest gangbare muziekformaten worden aangepast. Ondersteuning is aanwezig voor ID3v1, ID3v2.3, ID3v2.4, mp4, wma, Vorbis-comments en Ape-tags. Verder kunnen de bestandsnamen aan de hand van die tags worden aangepast en kunnen playlists worden gegenereerd. In deze uitgave zijn de volgende veranderingen en verbeteringen aangebracht:

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden

World of Warships 0.8.5

World of Warships is afkomstig van Wargaming, de maker van World of Tanks, World of Warplanes, Master of Orion en Total War: Arena. World of Warships is een spel waarin je in teamverband zeeslagen levert met schepen in verschillende klassen, zoals destroyers, cruisers en battleships. Voor meer informatie en spelerservaringen verwijzen we naar dit topic op ons Forum. De veranderingen van deze uitgave met nummer 0.8.5 zien er als volgt uit: Update 0.8.5: Rogue Wave With Update 0.8.5, World of Warships takes you into a post-apocalyptic future. What’s coming your way? Nine modified destroyers, four-team battles for Fuel Tokens, a new Clan Battle format, the return of the Ranked Battle Sprint, improved matchmaking, and much more! ROGUE WAVE EVENT The reasons why this once thriving civilization crumbled into ruins have faded from most survivors’ memories, but what remains makes a perfect arena for ruthless battles. In the desolation-themed port you’ll find modified destroyers that have been created specifically for the new unusual four-team battle format. The objective in this game mode is very simple—a team of three players needs to destroy three opposing teams. You can fight either in a Division or solo. Each “Savage Battle” starts on the outskirts of the destroyed city. At the beginning of battle your ship carries no consumable charges, as the world is on the brink of collapse and everyone is constantly forced to fight for the limited resources. Replenish your consumables by activating bonus areas, and beware of the Wild Fire slowly engulfing the aquatorium. MATCHMAKING IMPROVEMENTS Update 0.8.5 introduces a soft limit on the number of Tier VIII carriers in Tier VIII–IX battles. Now, during the first minute of waiting, no more than one aircraft carrier can be placed in each team. When the second minute of waiting starts, teams will be limited to two aircraft carriers; with the third minute of waiting, the limit raises to three carriers that can join each team. The change will reduce the number of battles with two or more aircraft carriers per team, and mostly affect Tier VI ships: now they won’t have to face two Tier VIII aircraft carriers as often as before. CLAN BRAWL A new battle format for Clans—Clan Brawl—is on its way! In contrast to Clan Battles, Clan Brawls take place throughout a single day, with only victories being counted. Like in Clan Battles, players will compete to obtain Steel and other valuable items. RANKED BATTLE SPRINT Get ready for two new seasons of Ranked Battle Sprint, played in a 6 vs. 6 format with Tier VII ships. As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League—Ranks 5 to 1. Divisions consisting of two players are allowed in the Ranked Sprint. Prepare your Tier VII ships! IMPROVEMENTS TO THE GAME MECHANICS Update 0.8.5 brings updated mechanics for damage infliction to ships’ bulges, secondary battery and torpedo tube modules, and to the completely destroyed parts of a ship. Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of a ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. However, shells don’t affect AA modules, and these can only be destroyed by explosions of HE shells, as before. Have you ever received a “Penetration” ribbon for hitting an enemy ship’s bulge, but the hit caused no damage to the enemy’s HP? We are now introducing a new ribbon in order to avoid misleading our players. For penetrating a torpedo bulge without hitting the next layer of armor, a special ribbon will be given to a player—for shells, bombs, and rockets. We’ve also renamed the torpedo protection armor elements which used to be called “Ship Plating.” These are now called “Torpedo Protection.” GAME BALANCE CHANGES Previously, in Update 0.8.4, AA defense mounts inflicted permanent damage to a randomly selected aircraft in a squadron per a set frequency. This concept allowed ships to cause damage to the entire squadron. So, if the aircraft hovered over a ship too long, her AA defenses could shoot down most of them. However, if a squadron was flying over a ship for a short amount of time, there were situations when all the aircraft were damaged, but not a single plane was brought down. To make the destruction of aircraft more consistent, AA defense mounts now inflict damage only to the last aircraft in the squadron. Thus, a player can be confident that their AA defenses are focused on a single target, shooting it down much quicker as a result. At the same time, most of a squadron’s aircraft will remain untouched during the attack, especially those in the attacking flight. The first planes in the squadron will receive damage only if a player is unable to avoid the shell explosions of AA defenses. The minimum speed when using the Engine Boost for all Tier IV to X aircraft has been changed. Now the aircraft decelerate by 26.25 knots instead of 17.5. Attack aircraft, as well as Japanese and German aircraft, decelerate by 30 knots instead of 20. The new Engine Boost parameters will help ensure the survivability of aircraft at the proper level, considering the changes to AA defenses introduced in the current and previous updates. German Tier VIII aircraft carrier Graf Zeppelin

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden

World of Warships 0.8.5

World of Warships is afkomstig van Wargaming, de maker van World of Tanks, World of Warplanes, Master of Orion en Total War: Arena. World of Warships is een spel waarin je in teamverband zeeslagen levert met schepen in verschillende klassen, zoals destroyers, cruisers en battleships. Voor meer informatie en spelerservaringen verwijzen we naar dit topic op ons Forum. De veranderingen van deze uitgave met nummer 0.8.5 zien er als volgt uit: Update 0.8.5: Rogue Wave With Update 0.8.5, World of Warships takes you into a post-apocalyptic future. What’s coming your way? Nine modified destroyers, four-team battles for Fuel Tokens, a new Clan Battle format, the return of the Ranked Battle Sprint, improved matchmaking, and much more! ROGUE WAVE EVENT The reasons why this once thriving civilization crumbled into ruins have faded from most survivors’ memories, but what remains makes a perfect arena for ruthless battles. In the desolation-themed port you’ll find modified destroyers that have been created specifically for the new unusual four-team battle format. The objective in this game mode is very simple—a team of three players needs to destroy three opposing teams. You can fight either in a Division or solo. Each “Savage Battle” starts on the outskirts of the destroyed city. At the beginning of battle your ship carries no consumable charges, as the world is on the brink of collapse and everyone is constantly forced to fight for the limited resources. Replenish your consumables by activating bonus areas, and beware of the Wild Fire slowly engulfing the aquatorium. MATCHMAKING IMPROVEMENTS Update 0.8.5 introduces a soft limit on the number of Tier VIII carriers in Tier VIII–IX battles. Now, during the first minute of waiting, no more than one aircraft carrier can be placed in each team. When the second minute of waiting starts, teams will be limited to two aircraft carriers; with the third minute of waiting, the limit raises to three carriers that can join each team. The change will reduce the number of battles with two or more aircraft carriers per team, and mostly affect Tier VI ships: now they won’t have to face two Tier VIII aircraft carriers as often as before. CLAN BRAWL A new battle format for Clans—Clan Brawl—is on its way! In contrast to Clan Battles, Clan Brawls take place throughout a single day, with only victories being counted. Like in Clan Battles, players will compete to obtain Steel and other valuable items. RANKED BATTLE SPRINT Get ready for two new seasons of Ranked Battle Sprint, played in a 6 vs. 6 format with Tier VII ships. As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League—Ranks 5 to 1. Divisions consisting of two players are allowed in the Ranked Sprint. Prepare your Tier VII ships! IMPROVEMENTS TO THE GAME MECHANICS Update 0.8.5 brings updated mechanics for damage infliction to ships’ bulges, secondary battery and torpedo tube modules, and to the completely destroyed parts of a ship. Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of a ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. However, shells don’t affect AA modules, and these can only be destroyed by explosions of HE shells, as before. Have you ever received a “Penetration” ribbon for hitting an enemy ship’s bulge, but the hit caused no damage to the enemy’s HP? We are now introducing a new ribbon in order to avoid misleading our players. For penetrating a torpedo bulge without hitting the next layer of armor, a special ribbon will be given to a player—for shells, bombs, and rockets. We’ve also renamed the torpedo protection armor elements which used to be called “Ship Plating.” These are now called “Torpedo Protection.” GAME BALANCE CHANGES Previously, in Update 0.8.4, AA defense mounts inflicted permanent damage to a randomly selected aircraft in a squadron per a set frequency. This concept allowed ships to cause damage to the entire squadron. So, if the aircraft hovered over a ship too long, her AA defenses could shoot down most of them. However, if a squadron was flying over a ship for a short amount of time, there were situations when all the aircraft were damaged, but not a single plane was brought down. To make the destruction of aircraft more consistent, AA defense mounts now inflict damage only to the last aircraft in the squadron. Thus, a player can be confident that their AA defenses are focused on a single target, shooting it down much quicker as a result. At the same time, most of a squadron’s aircraft will remain untouched during the attack, especially those in the attacking flight. The first planes in the squadron will receive damage only if a player is unable to avoid the shell explosions of AA defenses. The minimum speed when using the Engine Boost for all Tier IV to X aircraft has been changed. Now the aircraft decelerate by 26.25 knots instead of 17.5. Attack aircraft, as well as Japanese and German aircraft, decelerate by 30 knots instead of 20. The new Engine Boost parameters will help ensure the survivability of aircraft at the proper level, considering the changes to AA defenses introduced in the current and previous updates. German Tier VIII aircraft carrier Graf Zeppelin

Share

Gerelateerde Artikelen:

  • Geen gerelateerde artikelen gevonden